Games
I've had a great passion for video games all my life. I've developed games since I was 18.
Some of these games were made by me as a solo developer, others were made as a team with other designers, programmers and artists. Most of these games were made in Unreal Engine 5, Unity or Flash.
This page covers work from 2008 to 2025
Fear of the Light
An award-winning survival horror game.
Orcosmica
An award-winning, psychedelic rail shooter game.
Iterum
An upcoming real-time strategy game by Evergreen IT.
Cat Samurai
An upcoming action-adventure game solo project.
Slime Tower
A 3D jumper game where you collect points and punch slimes.
Risky Rapids
A co-op, screen-sharing canoe racing game for mobile devices.
Clock Tower
A level design exercise in Godot.
Motor-Chrome
A color-based endless runner that was displayed at the Museum of Technology in Stockholm.
Browser games
These games were made pre-2017 in Flash or JavaScript to be played directly in a browser. All these games were made by me as a solo developer, graphics, animation, coding, everything.
The biggest Flash game I made by far was The Awakening.
The Awakening
An RPG game in the vein of Final Fantasy, this is my biggest and most ambitious game that reached millions.
Insecto-Smash
Kill mosquitos, wasps and bees and gain awesome power-ups.
Flappy Planner
A parody game based on Flappy Bird.
Evolution Eden
An unfinished evolution-based game concept.
Snowlympics
Throw snowballs at opponents and gain fun power-ups.
Space Fighter
Shoot enemy space ships, upgrade your own space ship, fight alien baddies.
Spot The Dot 2
Test your photographic memory skills in this simple but challenging game.
The Baltic Quiz
A quiz about the Baltic Sea.
Prototypes
Space Prison Escape
A Star Wars-inspired world design exercise.
Candlelight
A level design and visual scripting exercise.
Level design blockouts
A collection of level design blockouts in Unreal Engine and Unity.
Boss prototype
A boss prototype exercise.
Mr Giant
A prototype shapeshifter game.
Fractal prototypes
A prototype experimenting with teleportation and moving fractal shapes.
The Prison
A narrative design exercise built in Twine.
Fight Cube
A small prototype testing enemy AI.
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