Spells

Magic spells are a specific set of attacks that require Mana to cast. You gain spells as the story go on, most by Caleb. Or so was the idea. In the game's unfinished state as it is, you get all spells at the end of the game at the foot of the Mogwai Mountains.


The player's spells are the following:

Heal
Heals you under a short period of time.

Berserk
Temporarily boosts your damage.

Diamond Storm
Inflicts ice damage. May Slow enemy.

Lightning Bolt
Inflicts thunder damage. May Paralyze enemy.

Inferno
Inflicts fire damage. May Weaken enemy.

Pulse
Inflicts dark damage. Damages the enemy equal to the amount of Health points you have lost.


Caleb's spells are as follows:

Chaos
Gives Caleb temporary Armor Piercing damage.

Dementia
Puts the enemy into a state where it may attack itself.

Crystal Shards
Inflicts ice damage. Will Slow enemy.

Thunder
Inflicts thunder damage. May Paralyze enemy.

Rain of Fire
Inflicts fire damage. Must be cast twice rapidly to inflict damage. May Weaken enemy.

Paralyze
Will Paralyze enemy.

While shapeshifted as a demon, Caleb can cast Heal, Paralyze and:

Dimension Rift
Inflicts massive dark damage. May cause Sudden Death on the enemy.


Some enemies can also cast spells:

  • Bandits can cast Heal.
  • Ghouls attack you with dark magic that heals them.
  • Dion can cast Shadow Strike and attack you from behind.
  • The Golden Demon can cast Confusion and Blind and can summon Carrion Hounds.

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